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Originally Posted by Skillz
I think she means she liked Deathmatch in Giant Maps, not capture the flag.
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I was leaning in that direction but assumption can be dangerous

I guess your talking about my microhec map, I have had a lot of requests to make a Death Match version, one day I will do it
I originally had another warehouse on the map with metal racking inside it was ace with the flack cannon and good lighting, flack would go everywhere but I had to reduce lighting and brushes something about maximum brush limit exceeded lol
My DM version would be one team base and a bit more detail much better lighting layout and effects.
http://www.adies.net/ut_maps_m33.php
I also made a UT99 version of ctf-electricfields from UT2004 this map which is awesome but too much for UT to handle some of the shapes I created in UED are brilliant and quite complex.
Quote:
Hi
Ive made I big crazy copy of UT2004 CTF-DE-ElecFields for UT99, it works well except when i add lighting its a little bit slow.
I wondered if anyone had advice on making the lighting settings a bit more basic. Ive tried it with every surface unlit and the map works fine (but this looks a bit rubbish), ive also set "low shadow detail" and "dirty shadows" which did help.
Thanks
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